Best Wild Rift Champions | Miniguides for each role

League of Legends is starting to pick up speed amongst mobile users, especially with its release on mobile platforms through Wild Rift. Just last month Wild Rift was released in more countries across the world for gamers to enjoy.

Remember to get some Google Play Gift Cards to fully enjoy the game!

With that in mind, players might be wondering what champions are better suited for what role, as it is a crucial part of the gameplay. Your champions are part of what determines your victories and failures, so that’s why we’re here to deliver the best champion suited for each role.

Top Lane

The Top Lane or Baron’s Lane is suitable for champions who are in the Fighter, Tank, and Assassin class. Top Laners should be strong characters that can hold their ground without being a burden to their teammates, a leader with no babysitting required. This all depends on which character you choose and your preferred playstyle of course.

Darius

The Hand of Noxus is a Juggernaut champion that wields a Noxian axe, ranked by most as an S-tier champion in the Baron Lane. He is known for being brutally strong and an overall aggressive character, suitable for the role of Top Laner.

Active & Passive Skills

Active SkillDescription
DecimateSwinging his axe dealing (14 + 35% AD) damage.Enemies hit with the axe gets (40 + 100% AD) damage.Regains 12% of missing health for each champion hit with a max of 36%.
Crippling StrikeBonus (30% AD) physical damage for 8 seconds for the next attack.Slows down by 90% for 1 second.
ApprehendGains extra 15% armor penetration passively.When activated, he will pull enemies in front of him & slow them down by 40% for 1 second.
Ultimate: Noxian GuillotineHe leaps towards the enemy to land a blow, dealing true (100 + 75% AD) true damage.The damage will be increased by 20% for each stack of Hemorrhage & applies Hemorrhage.If the attack is fatal, can be temporarily reused & granted Noxian Might for 5 seconds.

For his passive ability, Darius has Hemorrhage which causes enemies hit by his basic attacks and abilities to bleed for five seconds. This deals 12 physical damage and grants them a stack. When five stacks are reached, he gains Noxian Might for 5 seconds with 29 attack damage which then applies full stacks of Hemorrhage instead of 1.

Runes & Spells

Runes & SpellsDescription
Conqueror KeystoneGoes hand in hand with his continuous harassment attacks when both his Hemorrhage & Keystone Rune are maxed out with five stacks.Each stack of Conqueror lasts 8 seconds, provides 2 – 6 bonus attack damage or 4 – 12 ability power.Maximum 10 – 30 attack damage & 20 – 60 ability power
Brutal RuneBrings a flat 7 bonus to attack damage & 2% armor penetration.Useful for early game & ambushes.
Hunter Titan RuneBrings a bonus of 20 health & 4% tenacity which continues to increase with each unique takedown.Maximum 120 health & 20% tenacity.
Sweet Tooth Minor RuneIncreases Honeyfruit healing by 25% & each fruit that is eaten gives 20 gold.

If you want to use Darius as an aggressive Top Laner, you could choose to use the Flash spell and the Ghost spell instead. The Flash spell could give you more security when it comes to confrontations and the Ghost spell would allow you to catch enemies by surprise. A sort of ambush for your enemies when they are weak.

Items

ItemsDescription
Trinity ForceIncreases his explosive damage.Grants him additional movement speed that boosts his mobility.
Sterak’s GageHealth bonus & passive shield provide a better time window for fights, helping him with more kills.
Death’s DanceHelp keep you in battle longer.Gives you time to regain life through its physical vampirism qualities.
Guardian AngelProvides a second chance revival.

Playstyle

Darius is known for his aggressive playstyle that focuses on melee attacks with his axe. In a situation where you are trying to defeat those who use close-range battle tactics, plan your attacks to harass them from a distance instead with Crippling Strike or Decimate.

When you initiate a fight with your enemy, remember to use both Apprehend and Decimate to start stacking Hemorrhage. This way it would be more difficult for them to fight back as they are temporarily immobilized, not to mention the life steal. Only use Noxian Guillotine as a final resort or upfront early on in battle since it does a good amount of damage.

As a Top Laner, the objective is to stop as many enemies as possible while protecting your team. Make sure you have a plan or a vision in mind and keep an eye out for any ambushes from the mid and jungle lane.

Mid Lane

The core of your team and a role that is not for the faint of heart. It is even noted as one of the hardest roles to play in League of Legends due to the vast knowledge and tactics needed.

Ahri

Known as the nine-tailed fox, Ahri is a mage and assassin class in Wild Rift that deals with magic damage and spell casting abilities. Most prefer her in the Mid Lane as she is also known as a Burst champion. Burst champions are those that inflict large amounts of damage in a short amount of time, even resulting in immediate deaths before the other person could react.

Active & Passive Skills

Active SkillsDescription
Orb of DeceptionLaunches an orb dealing 40 magical damage & as the orb returns, it deals 40 true damage.
Fox-FireProvides a 40% movement speed boost.Summons three fox fires that tail the closest targets, dealing 40 magic damage.Those hit by multiple fox fires takes 30% damage for each fox fire after the first.
CharmBlows a kiss that deals 60 magic damage on impact, immobilizing, & attracting the enemy to her.The enemy will take 20% extra damage from her for 5 seconds.
Ultimate: Spirit RushDash forward three times dealing 60 magic damage to 3 nearby enemies.Can be cast 3 times within 10 seconds.Bolts prioritize champions, dash distance increases with rank.

Ahri’s passive ability Essence Theft would allow her to gain a stack when she hits an enemy with any ability. Her orb will change color when she has enough stacks, giving her a small 30 heal the next time you use one of her abilities.

Runes & Spells

Runes & SpellsDescription
Electrocute KeystoneDeals 30 – 184 bonus damage (+40% bonus AD +25% AP) to affected enemies (based on level)Triggered by successful skill combos and trades.
Brutal RuneProvides adaptive bonus 7 damage & 2% damage penetration.
Regeneration RuneRegenerates 2% missing health/mana every 3 seconds.
Manaflow Band Minor RuneHitting an enemy champion with an ability/empowered attack increases maximum mana by 30, up to 300 mana permanently.
Flash SpellHelps teleport a short distance forward with a 150 seconds cooldown.
Ignite SpellIgnites target enemy champion dealing 60 – 410 true damage (dependent on level) over 5 seconds.Gives them Grievous Wounds, reduces healing effects by 50%90 seconds cooldown.

Items

ItemsDescription
Luden’s EchoProvides bonus 100 magic damage through Discordic Echo.10% cooldown reduction.
Infinity OrbProvides +5% movement speed, +15% magic penetration & bonus 20% damage against targets below 35% health.
Rabadon’s DeathcapEnsures her explosive damage a larger power spike.Increases AP by 40%.
Ionian Boots of LucidityIncreases cooldown reduction of abilities by 20% & summoner spells by 12%.Increases movement speed by 45

Playstyle

As a high burst and high damage champion, she can crowd control enemies which help in the heat of battle. As a mage, she can get a little mana hungry so make sure to monitor your mana usage as you go along. Remember to keep an eye out on the sides of the center lane in case of an ambush.

Improving your aim when casting Charm could help you hook enemies easier which leaves them lower on health. You could then send them running with your Fox Fire or Ignite. Don’t waste your ultimate and learn to realize opportunities in which you should use it to your advantage.

Bottom Lane/AD Carry

Also known as the Dragon Lane in Wild Rift, the bottom lane is a crucial lane that could make or break your victory. It is a fragile section that requires high agility, skill, and damage at the same time.

Ezreal

One of the few champions in Wild Rift that is hard to kill due to his Arcane Shift ability, Ezreal is a marksman and mage class. He is known as a range champion that can deal heavy physical and magic damage while being elusively agile.

Active & Passive Skills

Active SkillsDescription
Mystic ShotFires a bolt that deals 84 physical damage (20 + 110% AD + 30% AP).Hitting a target reduces other ability cooldowns by 1.5 seconds.
Essence FluxFires an orb that sticks to the champion/monster/structure for 4 seconds.Hitting the target with an ability/attack detonates the orb, deals 80 magic damage (80 + 60% AD + 75% AP), refunds 60 mana.
Arcane ShiftTeleports to target location and fires a bolt, deals 80 magic damage (80 + 50% + 75% AP).Prioritizes enemies hit by Essence Flux or the nearest enemy.
Ultimate: Trueshot BarrageFires an energy wave, deals 350 magic damage (350 + 100% bonus AD + 90% AP).Deals 50% reduced damage to minions & non-epic monsters.

His passive ability Rising Spell Force allows him to increase his attack speed each time he hits an enemy with his abilities, stackable up to four times.

Runes & Spells

Runes & SpellsDescription
Conqueror KeystoneEach stack of Conqueror lasts 8 seconds, provides 2 – 6 bonus attack damage or 4 – 12 ability power.Maximum 10 – 30 attack damage & 20 – 60 ability power
Gathering Storm RuneGains 2 bonus attack damage or 4 ability power every 2 minutes.
Loyalty RuneGains 2 bonus armor & 5 bonus magic resistance.The closest ally gains 5 bonus armor & 2 bonus magic resistance, stackable.
Manaflow Band Minor RuneHitting an enemy champion with an ability/empowered attack increases maximum mana by 30, up to 300 mana permanently.
Flash SpellHelps teleport a short distance. forward with a 150 seconds cooldown.Could serve as an escape tool.
Heal SpellAn emergency tool for health recovery & movement speed boost.

Items

ItemsDescription
ManamuneMust have item for Ezreal.Gives bonus attack damage equal to 1% maximum mana.Refunds 15% of mana spent.Provides a charge every 4 seconds, up to 3 charges.Each basic attack or mana usage consumes a charge and grants +8 mana, maximum of 700 mana.
Gluttonous GreavesGrants 15% movement speed increase for 3 seconds. Dealing/taking damage removes the effect.60 second cooldown.
Trinity ForceThe next basic attack after using an ability within 10 seconds deals 200% base AD bonus physical damage (1.5 seconds cooldown).Basic attacks give +20 movement speed for 2 seconds, killing an enemy gives +60 movement speed.Grants him an additional +5% movement speed that boosts his mobility.Movement & speed bonuses are halved on Ezreal as he is a ranged champion, but a good boost to have.
Blade of The Ruined KingBasic attacks deal 6% of the target’s current health, 60 bonus damage cap for minions & monsters. Basic attacks apply a stack to enemy champions for 6 seconds, max 2 stacks. Attacking a champion with 2 stacks deals 40 – 120 bonus magic damage (depend on level), slows the target by 25% for 2 seconds & grants 25% bonus movement speed for you. 20 seconds cooldown.
Guardian AngelResurrects & restores 50% of base health, 30% of maximum mana after 4 seconds of stasis after lethal damage.300 seconds cooldown.

Playstyle

First and foremost, Ezreal is a marksman and is known for his great range due to his hybrid nature. He is able to deal damage physically and through magic, which makes him a very flexible character to have. But in order to fully utilize him, you would need to learn to control the way you use his abilities.

Always observe the movements and patterns of your enemies, as Ezreal uses mostly ranged attacks. This could help you predict movements and ensure you always hit your target. If you get the chance, remember to fire your Essence Flux orb at your target to frustrate and weaken them further.

Earlier on in the game, it may be difficult for you to focus your attacks with the low amount of mana you have so it’s best to just kill them however you see fit.

Aside from that, try to save your Arcane Displacement for two situations: attacking an enemy with no protection or to run away/avoid their abilities at the end of your life.

Support

To be a support means to offer assistance to other players where necessary so that everyone could do their job effectively in the game. Support usually plays in Dragon Lane with the AD Carry/Bottom Laners. They need to have good crowd control skills in order to properly care for their team.

Blitzcrank

A tank and support class in Wild Rift, Blitzcrank is a champion known as The Great Steam Golem. A fully mechanical creature that stays true to the ‘tank’ name.  Some people prefer him in the Baron Lane/Top Lane due to his damage and massive size, but we’ll let you decide on your own in that matter. As a tank with magic damage, we prefer him on a support role instead.

Active & Passive Skills

Active SkillsDescription
Rocket GrabFires his right hand & deals 80 magic damage (60 + 80% AP), pulling the target to him.
OverdriveGains 70% movement speed & 30% attack speed for 4 seconds.Slowed by 30% for 1.5 seconds when it ends.
Power FistHis next attack critically strikes for 105 physical damage (180% AD), knocking up the target.
Ultimate: Static FieldAttacks mark enemies to deal 40 magic damage (60 + 15% AP) after 1 second.Deals 200 magic damage (200 + 80% AP) to nearby enemies, silencing them for 0.5 seconds.

Blitzcrank’s passive ability Mana Barrier is very helpful as it gives him a shield that could absorb 104 damage (30% MR) for 10 seconds when he falls below 35% health.

Runes & Spells

Runes & SpellsDescription
Aftershock KeystoneImmobilizes an enemy champion.Gives static 50 (+50% bonus armor) & 50 (+50% bonus magic resistance) for 2.5 seconds.After the duration, a shockwave is released dealing 12 – 110 (+4% maximum health) magic damage to enemies.
Weakness RuneSlowing/immobilizing an enemy champion for 5 seconds, giving them 5% increased damage.
Hunter Titan RuneBrings a bonus of 20 health & 4% tenacity which continues to increase with each unique takedown.Maximum 120 health & 20% tenacity.
Pack Hunter RuneGain 2% bonus movement speed when near allies.For each unique ally you takedown with, you both gain 50 gold.
Flash SpellHelps teleport a short distance. forward with a 150 seconds cooldown.
Ignite SpellIgnites target enemy champion dealing 60 – 410 true damage (dependent on level) over 5 seconds.Gives them Grievous Wounds, reduces healing effects by 50%90 seconds cooldown.

Items

ItemsDescription
Zeke’s ConvergenceCasting ultimate ability gives you and your ally bonus effects for 10 seconds. Surrounded by a 300 range frost storm, slowing enemies within by 20%Ally’s basic attack burns their target with fire which deals 30% bonus magic damage for 2 seconds.Prioritizes highest attack damage ally.If an enemy is struck by both frost & fire, your frost storm ignites & becomes frostfire dealing 40 magic damage per second to enemies & slows them by 40% for 3 seconds.
Ninja TabiIncrease movement speed by 15% for 3 seconds.Dealing/taking damage from enemies removes the effect.
Gargoyle EnchantIncreases maximum health by 40%, reduces damage dealt by 60% for 4 seconds.If 3 or more enemies are nearby, maximum health increases by 100% instead.45 seconds cooldown.
Protector’s VowRaise your guard next to an ally.When you/ally take damage both receive a 125 (+20% bonus health + 15% AP) shield & 20% bonus movement speed for 1.5 seconds.30 seconds cooldown.

Playstyle

Blitzcrank is known as a utility-based champion, he can pick off enemies with his Rocket Grab, locking them down for an easy kill. Even so, this uses a lot of mana so don’t spam it – especially when you’re in the early stages of the game. It is said that he was designed to be played as a Top Laner as his damage is considerably higher than most champions in the support role, so take advantage of that through his other skills.

To fully utilize his Mana Barrier, make sure you take the chance to do something risky that could turn the tide to your advantage. As the shield uses your current mana, be aware of your mana usage before attempting something. For Overdrive, make sure to time it perfectly in order to land a blow or to run away when things go wrong.

For Power Fist, using it in rapid succession after delivering a basic attack could ensure a quick and effective amount of damage. When it comes to Static Field, don’t be afraid to use it as it has a relatively fast cooldown.

Jungler

The main role of a Jungler in Wild Rift is to harvest and clear the neutral monster camps located in the jungle in between the three lanes as well as securing the objectives located around the map. They collect/harvest gold and experience in order to keep up with their teammates.

Lee Sin

A blind monk and famed martial arts master of Ionia, Lee Sin is a diver champion with good mobility and high damage. He is a melee fighter known for his skills that double as combination moves.

Active & Passive Skills

Active SkillDescription
Sonic WaveFires an energy wave that deals 60 physical damage (60 + 100% bonus AD) to enemies and reveals their positions.Hitting the enemies allows Resonating Strike to be cast within 3 seconds.
Resonating StrikeDash to enemy marked by Sonic Wave, deals 60 – 120 physical damage (60 + 100% bonus AD to 120 + 200% bonus AD) based on target’s missing health.
SafeguardDash to the target location, if an enemy is nearby on arrival he shields himself for 80 (80 + 100% AP) for 2 seconds.Let Iron Will be cast within 3 seconds.Cooldown reduced by 1 second with each attack.
Iron WillEmpowers next attack to deal additional 55 magic damage (55 + 80% AP) & gain 40% physical & magic vamp.
TempestDeals 90 magic damage (90 + 100% bonus AD) to enemies & reveals them. Hitting an enemy allows Cripple to be cast within 3 seconds.
CrippleSlows enemies by 30% decaying over 4 seconds.
Ultimate: Dragon’s RageKicks enemy champion, deals physical damage (150 + 200% bonus AD), knocking them away.Enemies colliding with the thrown enemy receives physical damage (+200% bonus AD)

Lee Sin’s passive ability Flurry grants a 50% bonus attack speed for his next 2 attacks within 3 seconds. The first attack will restore 20 energy and the second attack restores half that amount.

Runes & Spells

Runes & SpellsDescription
Electrocute KeystoneDeals 30 – 184 bonus damage (+40% bonus AD +25% AP) to affected enemies (based on level)Triggered by successful skill combos and trades.
Brutal RuneProvides adaptive bonus 7 damage & 2% damage penetration.
Hunter Titan RuneBrings a bonus of 20 health & 4% tenacity which continues to increase with each unique takedown.Maximum 120 health & 20% tenacity.
Mastermind RuneDeals 10% bonus true damage to epic monsters & turrets.Earn additional 100 gold & 500 XP.
Flash SpellHelps teleport a short distance. forward with a 150 seconds cooldown.
Smite SpellDeals 390 – 1000 true damage (based on level) to the target monster, minion, or pet.Using Smite against large monsters heals 70 (10% of maximum health)

Items

ItemsDescription
Black CleaverDeals physical damage, reducing enemy champion armor by 4% for 6 seconds, stack 6 times for 24% reduction.Basic attacks grant +20 movement speed for 2 seconds.Killing an enemy gives +60 movement speed instead.
Sterak’s GageGain 50% base attack damage as bonus attack damage.Gains a shield that absorbs 75% of your bonus health which decays over 3 seconds when your maximum health is below 35%.Grants 30% tenacity for 3 seconds.
Death’s DanceConverts a percentage of damage taken into delayed damage, more room to fight.+10% physical vamp, 30% damage taken deals as a bleed effect for 3 seconds.
Guardian AngelResurrects & restores 50% of base health, 30% of maximum mana after 4 seconds of stasis after lethal damage.300 seconds cooldown.Grants a second chance and allows you to play aggressively.

Playstyle

A champion that is highly focused on melee combat but is one of the best champions as a Jungler due to his high agility and continuous damage output. With Safeguard, he has the ability to enter and exit battles whenever he wants which makes it easier to aggressively attack enemies and run away.

For Lee Sin, knowing how to combine his moves are what makes him a valuable champion. The combination of Shock Wave, followed by Resonant Strike and Tempest is a lethal move that could prove to be useful.

Safeguard and Dragon’s Rage could also be used hand in hand by entering fights with a strong offense and escaping effectively by launching an enemy out of range when things get out of hand.

That’s all we have for this mini character guide of sorts. Hopefully it proves to be useful in your search for the best characters for your team. Do let us know what you think in the comments section below!

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