Diablo 2 Build – Summoning Necromancer

Introduction


Looking for a beginner-friendly build for Diablo II: Resurrected? This build is one of the best builds for new players that comes to Diablo II. Let take a look at the Summoning Necromancer.

Stat


Level 40

Stats Points Notes
Strength

60

Just need enough points to wear your Gear.
Dexterity

50

Same as Strength. If you want Max Block chance, some more points in this will be needed
Vitality

90

All your remaining points should go here to increase your Life
Energy

0

Unless you use Energy Shield, there are not much use to put point in Energy

Level 99

Stats Points Notes
Strength

~130

Enough to wear your gears. Keep the same approach as level 40
Dexterity

~110

Enough to wear your gears. Keep the same approach as level 40. You will need 130-150 if you want to maximize your block chance. This is depend on your gears as well
Vitality

~240

You will need around 230 in Vitality for an optimal end-game experience
Energy

0

By this stage, your gear already provide enough recovery and Mana increase, so Energy is no longer needed

Skills Distribution


Raise Skeleton 20 points. This is what makes Necromancer special in the first place. More points – more solder, more powerful skeletons.
Skeleton Mastery 20 points. Enhances your army’s defense, damage
Clay Golem 1 point. Put a point here to get the trusty meat shield for your army
Corpse Explosion 1 point. This is enough to deal some supplement damage while your skeletons perform the work
Summon Resist 1 point to add some resistances to your army
Amplify Damage 1 point Increase the damage output of your Minions
Decrepify 1 point. This slows the monsters down and can help with your minion’s survivability

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Raise Skeleton image
Raise Skeleton
Skeleton Mastery
Summon Resist
No synergies
  • Cast on the corpse of a slain monster. This raises a skeleton warrior that fights for you.
  • Cast Delay: None
  • Skeletons can work great throughout Normal Difficulty especially with points into Skeleton Mastery (or a point and +Skill Items). Once you hit Nightmare and Hell difficulty, generally Skeletons will die very quickly. You may wish to, once you hit Level 30, upgrade to Revived Monsters and switch to Revived Monsters and Skeletal Mages. However, if you max Raise Skeleton, Skeleton Mastery, use an Aura from an Act II Mercenary, and have good use of Curses, you can still continue to use Skeletons in Hell difficulty.
Lvl: 1
Number of Skeletons: 1
Mana Cost: 6
Damage: 1-2
Attack Bonus: 20
Defense: 20
Life: 21


Lvl: 20
Number of Skeletons: 8
Mana Cost: 25
Damage: 37 – 39
Attack Bonus: 305
Defense: 305
Life: 199

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Skeleton Mastery image
Skeleton Mastery
Improved Missile Damage past Level 2 Raise Skeleton
Raise Skeletal Mage
Revive
  • Passive Effect: Increases Life and Damage of Raised Skeletons and revived creatures.
  • Cast Delay: None
  • Investing points into Skeleton Mastery will increase Skeleton Hit Points and Damage. Points in Skeleton Mastery will also pay off later on if you use Revive.
Lvl: 1
Skeleton Life: +8
Skeleton Damage: +2
Bonus Monster Life: 5%
Bonus Monster Damage: 10%


Lvl: 20
Skeleton Life: +160
Skeleton Damage: +40
Bonus Monster Life: 100%
Bonus Monster Damage: 200%

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Clay Golem image
Clay Golem
Golem Mastery
Summon Resist
Blood Golem : +5% Life per leve
Iron Golem : + 35 Defense per level
Fire Golem : + 6 % Damage per level
Blood Golem : + 20 Attack rating per level
Iron Golem : + 20 Attack rating per level
Fire Golem : + 20 Attack rating per level
  • Creates a Golem from the earth to fight by your side.
  • Cast Delay: None
  • The Slow %, coupled with the attack bonus, is the main reason to use the Clay Golem at higher levels of difficulty.
Lvl: 1
Mana Cost: 15
Damage: 2-5
Hit Points: 100
Attack Bonus: 80
Slows Enemies: 11%


Lvl: 20
Mana Cost: 72
Damage: 15-38
Hit Points: 765
Attack Bonus: 440
Slows Enemies: 63%

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Corpse Explosion image
Corpse Explosion
No synergies No synergies
  • Cast on the corpse of a slain monster, it explodes, damaging nerby enemies.
  • Cast Delay: None
  • If you want to make a big mess, Corpse Explosion is the skill for you. Once dubbed “The Best Skill of All Time” by Blizzard Employees, Corpse Explosion is a favorite among many. Corpse Explosion is great for clearing out crowds of monsters very quickly. All you need to destroy large groups monsters is a body, and to lead that group of monster near that body. Explode the corpse to create a new corpse, continue to use Corpse Explosion until there is nothing left. Minions and Bone Spells can help you create an initial corpse to use, then you just have to lead the monsters near the bodies when you cause them to explode. As you put more points into Corpse Explosion you can hit monsters further away from the corpse.
Lvl: 1
Mana Cost: 15
Radius: 2.6 yards


Lvl: 20
Mana Cost: 34
Radius: 9 yards

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Summon Resist image
Summon Resist
No synergies Raise Skeleton
Raise Skeletal
Mage Clay
Blood Golem
Iron Golem
Fire Golem
Golem Revive
  • Passive Effect: Increases the resistances of all summoned creatures.
  • Cast Delay: None
  • Summon Resist helps minions survive against spells, and this becomes vital in the later acts when Zakarum Priests are calling down Blizzard and Lightning on their heads. These resistances are helpful for keeping pets that were difficult or expensive to get, such as a strong monster you Revived or a powerful Iron Golem for which you sacrificed a good item.
Lvl: 1
Resist All: 28%


Lvl: 20
Resist All: 66%

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Amplify Damage image
Amplify Damage
No synergies No synergies
  • Curses a group of enemies, increasing the non-magic damage they receive.
  • Cast Delay: None
Lvl: 1
Radius: 2 yards
Duration: 8 sec.


Lvl: 20
Radius: 14.6 yards
Duration: 65 sec.

Name Receive Synergy From Provide Synergy To Effect Skill Level Stat
necromancer Decrepify image
Decrepify
No synergies No synergies
  • Curses a group of enemies to make them slow, weak and take amplified damage.
  • Cast Delay: None
Lvl: 1
Duration: 4 sec.


Lvl: 20
Duration: 15.4 sec.

Recommended Runewords

Beast Why use a Druid runeword? Well, you can summon a Bear! Actually this is used for the Aura – which will help with all of your minions
Call to Arms
Another good option for this build as it provides other buff to your minions Spirit A must-have for your shield


Name Required Level Runes Orders Allowed Items Stats/Mods
Beast 63 Ber image
Ber
Tir image
Tir
Um image
Um
Mal image
Mal
Lum image
Lum
5 Socket Axes / 5 Socket Scepters / 5 Socket Hammers
  • Level 9 Fanaticism AuraWhen Equipped
  • +40% Increased Attack Speed
  • +240-270% Enhanced Damage
  • 20% Chance ofCrushing Blow
  • 25% Chance ofOpen Wounds
  • +3 To Werebear
  • +3 To Lycanthropy
  • Prevent Monster Heal
  • +25-40 To Strength
  • +10 To Energy
  • +2 To ManaAfter Each Kill
  • Level 13 Summon Grizzly(5 Charges)
Name Required Level Runes Orders Allowed Items Stats/Mods
Call to Arms 57 Amn image
Amn
Ral image
Ral
Mal image
Mal
Ist image
Ist
Ohm image
Ohm
5 Socket Weapons
  • +1 To AllSkills
  • +40% Increased Attack Speed
  • +250-290% Enhanced Damage
  • Adds 5-30 Fire Damage
  • 7% Life Stolen Per Hit
  • +2-6 To Battle Command
  • Battle Orders
  • Battle Cry
  • Prevent Monster Heal
  • Replenish Life +12
  • 30% Better Chance of Getting Magic Items
Name Required Level Runes Orders Allowed Items Stats/Mods
Spirit 25 Tal image
Tal
Thul image
Thul
Ort image
Ort
Amn image
Amn
4 Socket Swords 4 Socket Shields Weapons

  • +2 ToAll Skills
  • +25-35%Faster Cast Rate
  • +55%Faster Hit Recovery
  • Adds 1-50 Lightning Damage
  • Adds 3-14 Cold Damage3 Second Duration
  • +7 Poison DamageOver 5 Seconds
  • 7%LifeStolen Per Hit
  • +250 Defense Vs. Missile
  • +22 To Vitality
  • +89-112 To Mana
  • +3-8 Magic Absorb

Shields

  • +2 To AllSkills
  • +25-35% Faster Cast Rate
  • +55% Faster Hit Recovery
  • +250 Defense Vs. Missile
  • +22 To Vitality
  • +89-112 To Mana
  • Cold Resistance+35%
  • Lightning Resistance+35%
  • Poison Resistance+35%
  • +3-8 Magic Absorb
  • Attacker Takes Damage of 14

Recommended Equipment


Helms

Lore A budget option for your Helm
Harlequin Crest This is an easy pick in End-game, otherwise, you can use other Unique Necromancer helms or a Rare Helms with + to all skills

Name Base Stats Modifiers
Ort image
Ort
Sol image
Sol
Lore
  • Depends on base model
  • +1 To All SkillLevels
  • +10 To Energy
  • +2 To ManaAfter Each Kill
  • Lightning Resistance+30%
  • Damage Reduced By 7
  • +2 To Light Radius
Name Base Stats Modifiers
Harlequin Crest
Harlequin Crest
Unique Shako
  • Defense: 98-141
  • Required Level: 62
  • Required Strength: 50
  • Durability: 12
  • +2 To All Skills
  • + (1.5 Per Character Level) 1-148 To Life(Based On Character Level)
  • + (1.5 Per Character Level) 1-148 To Mana(Based On Character Level)
  • Damage Reduced By 10%
  • 50% Better Chance of Getting Magic Items
  • +2 To All Attributes

Body Armor

Enigma Your best runeword for Diablo II: Resurrected. This runeword provide the teleport skill and increase your mobility.
Skin of the Vipermagi A solid choice for a Caster build

Name Base Stats Modifiers
Jah image
Jah
Ith image
Ith
Ber image
Ber
Enigma
  • Depends on base model
  • +2 To All Skills
  • +45% Faster Run Walk
  • +1 To Teleport
  • +750-775 Defense
  • + (0.75 Per Character Level) +0-74 To Strength(Based On Character Level)
  • Increase Maximum Life5%
  • Damage Reduced By 8%
  • +14 LifeAfter Each Kill
  • 15% Damage Taken Goes To Mana
  • + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)
Name Base Stats Modifiers
Skin of the Vipermagi
Skin of the Vipermagi
Unique Serpentskin Armor
  • Defense: 279 (Base Defense: 111-126)
  • Required Level: 29
  • Required Strength: 43
  • Durability: 24
  • +120% Enhanced Defense
  • +1 To All Skills
  • 30% Faster Cast Rate
  • Magic Damage Reduced By 9-13 (varies)
  • All Resistances +20-35

Belts

Nightsmoke Good belt for Mana recovery and some resistance
Goldwrap Good for Magic Find and Gold find
Arachnid Mesh Your end game belts

Name Base Stats Modifiers
Nightsmoke
Nightsmoke
Unique Belt
  • Defense: 22-24(varies)(Base Defense: 5)
  • Required Level: 20
  • Required Strength: 25
  • Durability: 16
  • 12 Boxes
  • +30-50% Enhanced Defense
  • +15 Defense
  • 50% Damage Taken Goes to Mana
  • Damage Reduced By 2
  • All Resistances +10
  • +20 To Mana
Name Base Stats Modifiers
Goldwrap
Goldwrap
Unique Heavy Belt
  • Defense: 34-36(varies)(Base Defense: 6)
  • Required Level: 27
  • Required Strength: 45
  • Durability: 18
  • 12 Boxes
  • +40-60% Enhanced Defense
  • +25 Defense
  • 10% Increased Attack Speed
  • 30% Better Chance Of Getting Magic Items
  • 50-80% Extra Gold From Monsters
  • +2 To Light Radius
Name Base Stats Modifiers
Arachnid Mesh
Arachnid Mesh
Unique Spiderweb Sash
  • Defense: 119-138 (varies)(Base Defense: 55-62)
  • Required Level: 80
  • Required Strength: 50
  • Durability: 12
  • 16 Boxes
  • +90-120% Enhanced Defense
  • Slows Target By 10%
  • +1 To All Skills
  • +20% Faster Cast Rate
  • Increases Maximum Mana5%
  • Level 3 Venom(11 Charges)

Gloves

Chance Guards A good addition for a magic build
Magefist Another good pick for a caster build
Frostburn This provide huge bonus to Mana and provide solid Defense
Trang-Oul’s Claws A pieces of the best Necromancer Armor Set

Name Base Stats Modifiers
Chance Guards
Chance Guards
Unique Chain Gloves
  • Defense: 27-28(varies)(Base Defense: 8-9)
  • Required Level: 15
  • Required Strength: 25
  • Durability: 16
  • +20-30% Enhanced Defense
  • +15 Defense
  • +25 To Attack Rating
  • 25-40% Better Chance of Getting Magic Item
  • 200% Extra Gold From Monsters
  • +2 To Light Radius
Name Base Stats Modifiers
Magefist
Magefist
Unique Light Gauntlets
  • Defense: 24-25(varies)(Base Defense: 9-11)
  • Required Level: 23
  • Required Strength: 45
  • Durability: 18
  • +20-30% Enhanced Defense
  • +10 Defense
  • +1 To Fire Skills
  • +20% Faster Cast Rate
  • Regenerate Mana25%
  • Adds 1-6 Fire Damage
Name Base Stats Modifiers
Frostburn
Frostburn
Unique Gauntlets
  • Defense: 47-49(varies)(Base Defense: 12-15)
  • Required Level: 29
  • Required Strength: 60
  • Durability: 24
  • +10-20% Enhanced Defense
  • +30 Defense
  • +5% Enhanced Damage
  • Increase Maximum Mana40%*
  • Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
Name Base Stats Modifiers
Trang-Oul's Claws
Trang-Oul’s Claws
Set Heavy Bracers
  • Defense: 67-74(varies)(Base Defense: 37-44)
  • Required Level: 45
  • Required Strength: 58
  • Durability: 16
  • +20% Faster Cast Rate
  • Cold Resistance+30%
  • +30 Defense
  • +25% Poison Skill Damage
  • +2 To Curses( NecromancerOnly)

Boots

Marrowwalk This is another end-game piece that you should look out for. This has a bonus to mana recovery and stamina, as well as provide straight synergy with Skeleton Mastery.

Name Base Stats Modifiers
Marrowwalk
Marrowwalk
Unique Boneweave Boots
  • Defense: 183-204(varies)(Base Defense: 59-67)
  • Required Level: 66
  • Required Strength: 118
  • Durability: 16
  • Assassin Kick Damage: 69-118
  • +170-200% Enhanced Defense
  • +20% Faster Run Walk
  • +1-2 To Skeleton Mastery( NecromancerOnly)
  • +10-20 To Strength
  • +17 To Dexterity
  • Regenerate Mana10%
  • Heal StaminaPlus 10%
  • Half Freeze Duration
  • Level 33 Bone Prison(13 Charges)
  • Level 12 Life Tap(10 Charges)

Shields

Homunculus This is by far the best shields for a Necromancer build although it quite hard to find
Darkforce Spawn Still good if you don’t have Homunculus
Boneflame Another nice choice for this build
Ancient’s Pledge This is also a budget option (When you don’t have enough for Spirit Runewords)

Name Base Stats Modifiers
Homunculus
Homunculus
Unique Hierophant Trophy
  • Defense: 177-213
  • Defense: 58-70
  • Required Level: 42
  • Required Strength: 58
  • Durability: 20
  • Chance to Block: 72%
  • +150-200% Enhanced Defense
  • +5 To ManaAfter Each Kill
  • 40% Increased Chance of Blocking
  • 30% Faster Block Rate
  • +2 To Necromancer SkillLevels
  • +20 To Energy
  • Regenerate Mana33%
  • All Resistances +40
  • +2 To Curses Skills( NecromancerOnly)
Name Base Stats Modifiers
Darkforce Spawn
Darkforce Spawn
Unique Bloodlord Skull
  • Defense: 357-417
  • Required Level: 65
  • Required Strength: 106
  • Durability: 20
  • Chance to Block: 32%
  • +140-180% Enhanced Defense
  • +1-3 To Summoning Spells( NecromancerOnly)
  • +1-3 To Poison And Bone Spells( NecromancerOnly)
  • +1-3 To Curses( NecromancerOnly)
  • +30% Faster Cast Rate
  • Increase Maximum Mana10%
  • (Ladder Only)
Name Base Stats Modifiers
Boneflame
Boneflame
Unique Succubus Skull
  • Defense: 323-367
  • Required Level: 72
  • Required Strength: 95
  • Durability: 20
  • Chance to Block: 30%
  • +120-150% Enhanced Defense
  • +20% Faster Run Walk
  • +2-3 To
  • Levels
  • All Resistances +20-30
  • 15% Chance To Cast Level 3
  • When Struck
Name Base Stats Modifiers
Ral image
Ral
Ort image
Ort
Tal image
Tal
Ancient’s Pledge
Runewords
  • Depends on base model
  • +50% Enhanced Defense
  • Cold Resistance+43%
  • Fire Resistance+48%
  • Lightning Resistance+48%
  • Poison Resistance+48%
  • 10% Damage Goes To Mana

Rings & Amulet


If you require some Mana for your build, 2x Stone of Jordan will solve the problem.
It is also provides +1 to All Skills, which generally preferable in almost any D2R Builds

Name Required Level Modifiers
Stone of Jordan
Stone of Jordan
29
  • +1 To All Skills
  • Increase Maximum Mana25%*
  • Adds 1-12 Lightning Damage
  • +20 To Mana

The Bul-Kathos’ Wedding Band is another powerul end game rings that is univerally needed for any D2R Builds
Aside from the usual +1 to all skills, this rings also provide a bonus to Life & Stamina

Name Required Level Modifiers
Bul-Kathos' Wedding Band
Bul-Kathos’ Wedding Band
58
  • +1 To All Skills
  • + (0.5 Per Character Level) 0-49 To Life(Based On Character Level)
  • 3-5% LifeStolen Per Hit
  • +50 Maximum Stamina

This should be your end-game target. as it provide superb stats and +2 to All Skills
Before this amulet, you can use any Rare amulet that has a good amount of resistance or + to All Skills

Name Required Level Modifiers
Mara's Kaleidoscope
Mara’s Kaleidoscope
67
  • +2 To All Skills
  • All Resistances +20-30
  • +5 To All Attributes

Jewels, Gems & Charms


Charms

As for charms, any +1 to all Skills Charms is good for this build. If you don’t have it yet, simply put on any Life/Mana/ Res Charms for more survivalbility
In Diablo II Endgame, you will need to lookout for a well-roll Hellfire’s Torch and an Annihilus.

Recommended Weapons

Arm of King Leoric Just look at the skills increase this wand provides. This is your first target for this build, it is not the best (Before your find the runes for The Beast runewords) but it can helps you get through Normal and Nightmare with ease
Heart of the Oak Another good option if you have enough runes for this build
Blade of Ali Baba Just use it for Magic Find build
White The budget option when you don’t have anything else. This runeword can be assembled pretty early on in Normal (Around level 20 – 25)

Name Stats Modifiers
Arm of King Leoric
Arm of King Leoric
Unique Tomb Wand
  • One-Hand Damage: 10 To 22
  • Required Level: 36
  • Required Strength: 25
  • Durability: 15
  • Base Weapon Speed: [-20]
  • +50% Damage To Undead
  • 10% Chance To Cast Level 2 Bone PrisonWhen Struck
  • 5% Chance To Cast Level 10 Bone SpiritWhen Struck
  • + (1.25 Per Character Level) 1-123 To Mana(Based On Character Level)
  • 10% Faster Cast Rate
  • +2 To Terror( NecromancerOnly)
  • +2 To Raise Skeletal Mage( NecromancerOnly)
  • +3 To Skeleton Mastery( NecromancerOnly)
  • +3 To Raise Skeleton( NecromancerOnly)
  • +2 To Summoning Spells( NecromancerOnly)
  • +2 To Poison And Bone Spells( NecromancerOnly)
Name Stats Modifiers
Ko image
Ko
Vex image
Vex
Pul image
Pul
Thul image
Thul
Heart of the Oak
  • Depends on base Weapons model
  • +3 To All Skills
  • +40% Faster Cast Rate
  • +75% Damage To Demons
  • +100 To Attack RatingAgainst Demons
  • Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
  • 7% Mana Stolen Per Hit
  • +10 To Dexterity
  • Replenish Life +20
  • Increase Maximum Mana 15%
  • All Resistances +30-40 (varies)
  • Level 4 Oak Sage(25 Charges)
  • Level 14 Raven(60 Charges)
Name Stats Modifiers
Blade of Ali Baba
Blade of Ali Baba
Unique Tulwar
  • One-Hand Damage:
  • (25-35) To (56-77)
  • Required Level: 35
  • RequiredStrength: 70
  • RequiredDexterity: 42
  • Durability: 32
  • Base Weapon Speed: [20]
  • +60-120% Enhanced Damage
  • + (2.5 Per Character Level) 2-247 % Extra Gold From Monsters (Based On Character Level)
  • + (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level)
  • +15 To
  • +5-15 To Dexterity
  • (varies)
  • Socketed (2)
Name Stats Modifiers
Dol image
Dol
Io image
Io
White
  • Depends on base model weapon
  • Hit Causes Monster To Flee 25%
  • +10 To Vitality
  • +3 To Poison And Bone Spells( NecromancerOnly)
  • +3 To Bone Armor( NecromancerOnly)
  • +2 To Bone Spear( NecromancerOnly)
  • +4 To Skeleton Mastery( NecromancerOnly)
  • Magic DamageReduced By 4
  • 20% Faster Cast Rate
  • +13 To Mana

Mercenary Guide


Mercenary play a huge part in your D2R Build, this is thanks to
the fact that they can equip three pieces of equipments – Helm, Body Armor and Weapon.
Mercenary is often used as a second source of damage and a shield to attract the monsters while you
stay in safe place and cast your skill.
In some D2R Builds, players also try to equip Magic Find + Gold Find
gears on them to increase the amount and quality of gear dropped.
Universally the best Mercenary is the ones from Act II, as they use Polearms – the weapon type that has the most sockets.
With this, you can use powerful runeword to further enhance the power of your bodyguard.

Mercenary Helm

For your Mercenary The best helm is Andariel’s Visage. This is quite hard to find
If you don’t have it yet, simply use a Helm Runeword like Lore to give your Merc
some defense

Name Base Stats Modifiers
Andariel's Visage
Andariel’s Visage
Unique Demonhead
  • Defense: 310-387 (Base Defense: 101-154)
  • Required Level: 83
  • Required Strength: 102
  • Durability: 20
  • +100-150% Enhanced Defense
  • +2 To All Skills
  • 20% Increased Attack Speed
  • 8-10% Life Stolen Per Hit
  • +25-30 To Strength
  • +10% To Maximum Poison Resist
  • Fire Resistance-30%
  • Poison Resistance+70%
  • 15% Chance To Cast Level 15 Poison Nova When Struck
  • Level 3 Venom (20 charges)
  • (Ladder Only)

For your Mercenary The best helm is Andariel’s Visage. This is quite hard to find
If you don’t have it yet, simply use a Helm Runeword like Lore to give your Merc
some defense

Name Base Stats Modifiers
Ort image
Ort
Sol image
Sol
Lore
  • Depends on base model
  • +1 To All SkillLevels
  • +10 To Energy
  • +2 To ManaAfter Each Kill
  • Lightning Resistance+30%
  • Damage Reduced By 7
  • +2 To Light Radius

Mercenary Weapons

Best option is the Insight Runeword. This runeword provide a bonus to Mana Recovery and
a huge amount of damage for your Mercenary. This runeword can solve most of the problem with Mana on a build

The bonus is all the runes for this runeword (Ral, Tir, Tal & Sol) are pretty easy to farm in
early Nightmare difficulty. Just remember to perform a couple of runs on the Countess for this runeword

Name Stats Modifiers
Ral image
Ral
Tir image
Tir
Tal image
Tal
Sol image
Sol
Insight
  • Depends on base weapon model
  • Level 12-17 MeditationAura When Equipped
  • +35% Faster Cast Rate
  • +200-260% Enhanced Damage
  • +9 To Minimum Damage
  • 180-250% Bonus to Attack Rating
  • Adds 5-30 Fire Damage
  • +75 Poison DamageOver 5 Seconds
  • +1-6 To Critical Strike
  • +5 To All Attributes
  • +2 To ManaAfter Each Kill
  • 23% Better Chance of Getting Magic Items

Another solid option for Mercenary Weapon is Obedience runeword. This has a more focus on damage
and doesn’t have the aura to provide you with the mana recovery

Name Stats Modifiers
Hel image
Hel
Ko image
Ko
Thul image
Thul
Eth image
Eth
Fal image
Fal
Obedience
  • Depends on base weapon model
  • 30% Chance To Cast Level 21 EnchantWhen You Kill An Enemy
  • 40% Faster Hit Recovery
  • +370% Enhanced Damage
  • -25% Target Defense
  • Adds 3-14 Cold Damage3 Second Duration (Normal)
  • -25% To Enemy Fire Resistance
  • 40% Chance of Crushing Blow
  • +200-300 Defense
  • +10 To Strength
  • +10 To Dexterity
  • All Resistances +20-30
  • Requirements -20%

Mercenary Armor

For D2R Mercenary Armor, you should always go for Fortitude. This runeword straight up increase Defense by
a huge amount and can help your Mercenary to become a Reliable shield for you

Name Base Stats Modifiers
El image
El
Sol image
Sol
Dol image
Dol
Lo image
Lo
Fortitude
  • Depends on base model
  • 20% Chance To Cast Level 15 Chilling Armorwhen Struck
  • +25% Faster Cast Rate
  • +300% Enhanced Damage
  • +200% Enhanced Defense
  • +15 Defense
  • +X To Life(Based on Character Level)*
  • Replenish Life+7
  • +5% To Maximum Lightning Resistance
  • All Resistances +25-30
  • Damage Reduced By 7
  • 12% Damage Taken Goes To Mana
  • +1 To Light Radius

Another alternative if you don’t have enough Runes for Fortitude is the Treachery runewords. While the
+2 to Assassin skills is useless, the bonus to Attack Speed and Gold bonus can give you some nice bonus during
your farming

Name Base Stats Modifiers
Shael image
Shael
Thul image
Thul
Lem image
Lem
Treachery
Runewords
  • Depends on base model
  • 5% Chance To Cast Level 15 FadeWhen Struck
  • 25% Chance To Cast level 15 VenomOn Striking
  • +2 To Assassin Skills
  • +45% Increased Attack Speed
  • +20% Faster Hit Recovery
  • Cold Resistance+30%
  • 50% Extra Gold From Monsters

Gameplay and Tip

Gameplay Guide & Tips
This Necromancer build’s playstyle is pretty straightforward. You summon your Skeleton and Clay Golem and let them do the works. Remember to curse the monsters with Amplify damage so your army can shred them apart. As soon as one of the monster die, Cast Corpse Explosion to deal area damage – This can be chain as soon the monsters keep dying
For bosses or harder monsters, you will need to cast Decrepify to slow them down. This reduces their DPS and your minions can have a better time to handle the monster.

Check out other Diablo II: Resurrected Builds

Leave a Comment
Newsletter

Advertisement
Login
Loading...
Sign Up

New membership are not allowed.

Loading...