Elden Ring Curved Greatswords – Bloodhound’s Fang

Elden RingBloodhound's Fang image

Bloodhound’s Fang


Bloodhound’s Fang Requirement

Str: 18
Dex: 17


Bloodhound’s Fang Scaling

Str: D
Dex: C


Bloodhound’s Fang Attack & Guard
Phy: 141
Mag: 0
Fire: 0
Ligt: 0
Holy: 0
Crit: 100
Phy: 68
Mag: 36
Fire: 36
Ligt: 36
Holy: 36
Boost: 44

Bloodhound’s Fang is a Curved Greatsword in Elden Ring. Bloodhound’s Fang has Slash Damage Type and come with the skill Bloodhound’s Finesse

Curved greatsword with a gently undulating blade wielded byBloodhound Knights.A fearsome blade capable of brutal airborne attacks.

Elden Ring Bloodhound’s Fang Location


The Bloodhound’s Fang weapon can be found at the following location:Dropped by theBloodhound Knight Darriwil, inLimgrave. [Map Link]

Elden Ring Bloodhound’s Fang Guide


WeaponSkill:Bloodhound’s Finesse

This weapon cannot be infused withAshes of War

This weaponcanbe enchanted withMagicand buffed byConsumables

Bloodhound’s Fangcan be upgraded by usingSomber Smithing Stones

CausesBlood lossBuildup:(55)

Sell Value:500

Some jumping attacks of the Bloodhound’s Fang have a higher motion value compared to the rest of its class, you can think of this as a damage boost that varies by jumping attack. 1h Jumping R1, 1h Jumping R2, 2h Jumping R1 and 2h Jumping R2 are all effected.The motion values of the Bloodhound’s Fang are 118, 142, 128 and 151 respectively, compared to the regular Curved Greatsword motion values of 107, 127, 112 and 132.Motion value is a term that is, as far as I’ve been able to find, borrowed from the Monster Hunter series. A motion value is a multiplier to the various properties of attacks represented as a percentage (100 = 100%).If the motion value for an attack is listed as “”X + X”” this is done to separate individual attacks made from one input. The same applies if there is multiplication, done to save space if there are, say, 6 attacks in a row using the same motion value. Combining values from multiple hits will give you misleading comparison values for anything relating to health damage due to the way that is calculated in Fromsoftware’s games. Alternatively may be referred to as an “atkCorrection”

The motion values of the Bloodhound’s Fang are 118, 142, 128 and 151 respectively, compared to the regular Curved Greatsword motion values of 107, 127, 112 and 132.Motion value is a term that is, as far as I’ve been able to find, borrowed from the Monster Hunter series. A motion value is a multiplier to the various properties of attacks represented as a percentage (100 = 100%).If the motion value for an attack is listed as “”X + X”” this is done to separate individual attacks made from one input. The same applies if there is multiplication, done to save space if there are, say, 6 attacks in a row using the same motion value. Combining values from multiple hits will give you misleading comparison values for anything relating to health damage due to the way that is calculated in Fromsoftware’s games. Alternatively may be referred to as an “atkCorrection”

Motion value is a term that is, as far as I’ve been able to find, borrowed from the Monster Hunter series. A motion value is a multiplier to the various properties of attacks represented as a percentage (100 = 100%).If the motion value for an attack is listed as “”X + X”” this is done to separate individual attacks made from one input. The same applies if there is multiplication, done to save space if there are, say, 6 attacks in a row using the same motion value. Combining values from multiple hits will give you misleading comparison values for anything relating to health damage due to the way that is calculated in Fromsoftware’s games. Alternatively may be referred to as an “atkCorrection”

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